User:TheBardofOld/Randomosity/Sandbox/VisualExamples: Difference between revisions
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S_location= {{UDBox|S1|Lake Hateo}} |S_color=Deep Water| | S_location= {{UDBox|S1|Lake Hateo}} |S_color=Deep Water| | ||
SE_location={{UDBox|SE1|Lake Hateo}} |SE_color=Deep Water| | SE_location={{UDBox|SE1|Lake Hateo}} |SE_color=Deep Water| | ||
location=You are resting in the cabin of the small sailboat {{UDLink|Providence}} somewhere in the middle of Lake Hateo. Also here are {{UDLink|William Lennox}}, {{UDLink|Elizabeth | location=You are resting in the cabin of the small sailboat {{UDLink|Providence}} somewhere in the middle of Lake Hateo. Also here are {{UDLink|William Lennox}}, {{UDLink|Elizabeth Ryan}}, {{UDLink|Megan Abernathy}}, and {{UDLink|A dog named Shadow}}.<br><br>The water is calm. It is nighttime and the glow from a waning crescent moon provides a little light.<br><br>The boat's engine and radio transmitter are out of fuel and the sails are furled.| | ||
profile=You are {{UDLink|John Doe}}. You have 50 Hit Points, 20 Experience Points, and 7 Action Points. You are '''Not Hungry''', '''Not Thirsty''', and '''Very Tired'''.| | profile=You are {{UDLink|John Doe}}. You have 50 Hit Points, 20 Experience Points, and 7 Action Points. You are '''Not Hungry''', '''Not Thirsty''', and '''Very Tired'''.| | ||
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}} | }} | ||
{{Custom Title|left|User:TheBardofOld}} | {{Custom Title|left|User:TheBardofOld}} | ||
Changes: | |||
:First off, one of the main changes is the addition of being able to control an object like a sailboat on a body of water. Sailboats will always be found in Marinas, another new location. With the proper skill (Watercraft or Nautical, dunno which to use yet), the player can pilot, maintain, and use a sailboat much more efficiently and successfully than without. Sailboats will naturally have low search rates, but will have flares. To be used continuously, the player will need to fuel the on-board generator below deck, if there is one and if not, hook one up. The sails can be furled and unfurled and if unfurled, will sail with the wind, HOWEVER, the direction that the wind blows will be random out of a 1/8 percentage. Furled sails and a powered generator will provide the player to pilot the craft in whichever direction they choose. Colliding with other watercraft, is driven onto shore, crashes into a dock, hits underwater objects, hits a buoy, etc will damage the boat, resulting in a 10-minute countdown in which the player will need to quickly repair the damage or the boat will sink. If the boat sinks, the player can swim to shore if they have the Swimmer skill at the cost of energy and AP. The player can copilot watercraft with other players, however it is advised that they cooperate with the piloting so as to not drive the craft erratically. | |||
:Another one of the new changes is the introduction of a moon and how the shape of the moon will change as the days progress, both providing and limiting moonlight as it goes through the cycles. | |||
==Credits== | ==Credits== |
Revision as of 18:31, 28 April 2014
Rendition of the Safehouse Visuals
Ingame
You are inside Mountain Mick's Pizza, an abandoned pizzeria in North Goodsprings.
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User:TheBardofOld
Rendition of the Boating Visuals
Ingame
You are resting in the cabin of the small sailboat Providence somewhere in the middle of Lake Hateo. Also here are William Lennox, Elizabeth Ryan, Megan Abernathy, and A dog named Shadow.
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User:TheBardofOld
Changes:
- First off, one of the main changes is the addition of being able to control an object like a sailboat on a body of water. Sailboats will always be found in Marinas, another new location. With the proper skill (Watercraft or Nautical, dunno which to use yet), the player can pilot, maintain, and use a sailboat much more efficiently and successfully than without. Sailboats will naturally have low search rates, but will have flares. To be used continuously, the player will need to fuel the on-board generator below deck, if there is one and if not, hook one up. The sails can be furled and unfurled and if unfurled, will sail with the wind, HOWEVER, the direction that the wind blows will be random out of a 1/8 percentage. Furled sails and a powered generator will provide the player to pilot the craft in whichever direction they choose. Colliding with other watercraft, is driven onto shore, crashes into a dock, hits underwater objects, hits a buoy, etc will damage the boat, resulting in a 10-minute countdown in which the player will need to quickly repair the damage or the boat will sink. If the boat sinks, the player can swim to shore if they have the Swimmer skill at the cost of energy and AP. The player can copilot watercraft with other players, however it is advised that they cooperate with the piloting so as to not drive the craft erratically.
- Another one of the new changes is the introduction of a moon and how the shape of the moon will change as the days progress, both providing and limiting moonlight as it goes through the cycles.
Credits
- Urban Dead|Urban Dead Kevan Davis|Kevan Davis
- UDGame Wiki Templates: A Helpful Little Gnome
- Template examinations: Chirurgien