User talk:Necrofeelinya: Difference between revisions

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::Anything that makes it less effort for kevan, thats the way forward! --{{User:Rosslessness/Sig}} 21:19, 26 November 2009 (UTC)
::Anything that makes it less effort for kevan, thats the way forward! --{{User:Rosslessness/Sig}} 21:19, 26 November 2009 (UTC)
::Gulfprat, nice start I must say hovever, they're a bit samey, and I see no TRP's yet. Hoes it going to look? One big city, or a few small ones? --{{User:Rosslessness/Sig}} 08:47, 3 December 2009 (UTC)
::Gulfprat, nice start I must say hovever, they're a bit samey, and I see no TRP's yet. Hoes it going to look? One big city, or a few small ones? --{{User:Rosslessness/Sig}} 08:47, 3 December 2009 (UTC)
:::I'd started with the Gulfpratt concept, based on a real town.  That's part of why nearly all the buildings look alike and there are no TRPs.  Another reason is that I think survivors have it way too easy and they don't need or deserve the number of TRPs they have in the game.  What's been going on in Borehamwood is more than enough proof of that.  But I've largely abandoned the Gulfpratt concept in favor of designing a larger, more interesting town from scratch.  I won't start putting it up yet, I think I prefer to design it on paper first.  And of course, who knows when or if I'll finish.  But it will also be low on TRPs, have a height for each building which restricts free running, and use named or numbered streets that help both zombies and harmans navigate without GPS.  If I plan on following through with this, I want it to be pretty unusual.


== [[A/VB]] ==
== [[A/VB]] ==


An [http://wiki.urbandead.com/index.php?title=The_Israel_Building_(Borehamwood)&diff=1611795&oldid=1395542 edit] you made could be considered vandalism, but I wouldn't worry about it. You'll probably get a soft warning about it since it's minor. You aren't supposed to mess with the minimap, or the very top NPOV name of the building. That confuses some newer wiki users who don't know you're joking. So, just remember that for future reference :) --{{User:Haliman111/sig}} 23:34, 28 November 2009 (UTC)
An [http://wiki.urbandead.com/index.php?title=The_Israel_Building_(Borehamwood)&diff=1611795&oldid=1395542 edit] you made could be considered vandalism, but I wouldn't worry about it. You'll probably get a soft warning about it since it's minor. You aren't supposed to mess with the minimap, or the very top NPOV name of the building. That confuses some newer wiki users who don't know you're joking. So, just remember that for future reference :) --{{User:Haliman111/sig}} 23:34, 28 November 2009 (UTC)

Revision as of 01:12, 5 December 2009

Pages

All your 'Survivor Sightings Pages' have been moved to your group's subspace, like this one. Cheers --Janus talk 17:22, 30 December 2008 (UTC)

Thanks for the correction! I kind of fell off the face of the internet for a while there due to an unexpected interruption of home internet service and limited access from work, so sorry I haven't responded until now, but I appreciate the assist. --Necrofeelinya 21:48, 6 January 2009 (UTC)


I'm considering the option of organizing from the Barhah.com forums. Follow this link and scroll down to the relevant message... you may need to register. I don't usually metagame off-wiki, but it's probably time to show the harmanz we're serious. I can't promise I'll keep up with it, but I'll try. Using forums like this are how groups in-game are usually coordinated with the greatest success. Let me know what you guys think.--Necrofeelinya 13:03, 20 July 2009 (BST)

Welcome to our Wiki

-- Linkthewindow  Talk  01:45, 30 November 2008 (UTC)

Plans for Borehamwood Survivor Sightings Page

Plans carried out, mostly. Just a little more to go.


If I'm reading this correctly...

  • There is no upper limit to how many (sub)pages your group can have, but plenty of empty ones will usually get deleted. It's just wiki precedent
  • Yes, you will need a group category. Just add [[Category:Indian/Pakistani Leftovers]] to all your group pages, and add that category to [[Category:Group Subpages]]
  • Your pages where probably deleted (if I remember correctly) because they had no content. One big page for all of Borehamwood sounds like a far better idea.

Is that all? Sorry if I missed something, there's a lot of text there :). Linkthewindow  Talk  02:27, 11 January 2009 (UTC)

Killings in Borehamwoood

Sure i am interested! ALthough, don't count on any more zombies gathered by me, i'm mostly feral myself. --~~~~ [talk] 08:01, 27 July 2009 (BST)

barhah.com appears to be down at the moment, but as soon as i notice it up i'll register an account. --~~~~ [talk] 12:15, 27 July 2009 (BST)

New City Idea

Let me know if you need any help with map formatting. --RosslessnessWant a Location Image? 21:09, 26 November 2009 (UTC)

Thanks Ross, and by the way, I like this idea of yours very much. After all, if we can present Kevan with a brand-new city built from scratch, maybe he'll implement it, and even if he doesn't, it's kind of fun just creating one.--Necrofeelinya 21:14, 26 November 2009 (UTC)
Anything that makes it less effort for kevan, thats the way forward! --RosslessnessWant a Location Image? 21:19, 26 November 2009 (UTC)
Gulfprat, nice start I must say hovever, they're a bit samey, and I see no TRP's yet. Hoes it going to look? One big city, or a few small ones? --RosslessnessWant a Location Image? 08:47, 3 December 2009 (UTC)
I'd started with the Gulfpratt concept, based on a real town. That's part of why nearly all the buildings look alike and there are no TRPs. Another reason is that I think survivors have it way too easy and they don't need or deserve the number of TRPs they have in the game. What's been going on in Borehamwood is more than enough proof of that. But I've largely abandoned the Gulfpratt concept in favor of designing a larger, more interesting town from scratch. I won't start putting it up yet, I think I prefer to design it on paper first. And of course, who knows when or if I'll finish. But it will also be low on TRPs, have a height for each building which restricts free running, and use named or numbered streets that help both zombies and harmans navigate without GPS. If I plan on following through with this, I want it to be pretty unusual.

A/VB

An edit you made could be considered vandalism, but I wouldn't worry about it. You'll probably get a soft warning about it since it's minor. You aren't supposed to mess with the minimap, or the very top NPOV name of the building. That confuses some newer wiki users who don't know you're joking. So, just remember that for future reference :) --Haliman - Talk 23:34, 28 November 2009 (UTC)